I am an aspiring Technical Artist in game development, working at the intersection of art and engineering to create efficient, high-quality real-time experiences. My focus includes asset pipelines, shader and material systems, lighting and performance optimization, and tool development that supports scalable production workflows. I am most skilled in game design/pipeline production, 3D modeling, and narrative.
I am currently working at Guardant Health as a biospecimen associate and I am taking courses pursuing a bachelor’s degree in Animation and Games at UTD set to graduate Fall of 2027.
If you are interested in working with me feel free to contact me at antoniokillebrew100@gmail.com
You can also reach me on socials